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Game for Social Impact
(GaSI 2022)      April 30 - May 28, 2022

Apply

Game for Social Impact
GaSI Bootcamp

A virtual training on design thinking, game development and analysis for senior secondary/High school and undergraduate students from Nigeria
Every Saturday from 1pm - 3pm Nigeria time
​April 30 - May 28 2021
Apply
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Due to the fact that many Secondary School students in Nigeria are writing exams in the month of April, GaSI 2022 has been rescheduled for April 30 to May 28, 2022. This would enable them to fully benefit from the program. This event is being Organized by Geek Girls Collaborative, in collaboration with researchers from Nigeria and United States. The event is free of charge to all participants. Participants will be provided with need-based mobile data for internet connectivity

April 30 - May 28, 2022​

 
The Game for Social Impact (GaSI) Bootcamp is free game development and analysis training event organized by the Geek Girls Collaborative, on the design and analysis of digital games for social impact.

GaSI 2022 (Virtual) is organized in collaboration with researchers from Nigeria and United States to empower senior secondary/high school and undergraduate students on the fundamentals of design thinking, game design, and analysis using StudyCrafter, a free engine for creating, playing, sharing, and analyzing gamified projects.

In recognition of Women's History Month, and International Women's Day (IWD) 2022, the theme for GaSI 2022 is #BreakTheBias. 

Every Saturday, for 4 weeks, participants will learn design thinking, game design, and data analysis by working collaboratively in teams to create social impact games on a topic of interest  to address the challenges of women's empowerment and equity in Africa.
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All participants will receive free mobile data (up to 10gb internet plan) if they successfully complete the program

Program highlights:
- Learn the fundamentals of design thinking, game design, and analysis
- Learn how to create social impact games using Study Crafter
- Join a team and learn collaboration skills
- Pick a topic of interest
- Gamify your idea by creating a social impact game
- Publish your game for playtesting and data collection
- Conduct experiments by analyzing your game data
- work under  the guidance of a GGC Mentor through the program


Participation is free but space is limited. Only shortlisted candidates will be invited to participate

Application deadline: April 21, 2022 at 11:59pm, Nigeria time

For inquiries, please email yetunde@acm.org

Facilitators


Geek Girls Collaborative Team

Yetunde Folajimi

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 Wentworth Institute of Technology, USA

Mustapha Obasa

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International School Ibadan, Nigeria

Salem Othman

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Wentworth Institute of Tech, USA​​

Emmanuel E. Edet

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i-TEE, Nigeria

Sakinat Folorunso

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Olabisi Onabanjo University, Nigeria

Sarah Denis

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Wentworth Institute of Tech., USA

Zainab Abdulkareem

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University of Strathclyde, UK

Joyce Omoregbee

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Lekki British School, Nigeria

Sami Alshalwi

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Omar ALmukhtar Univ., Libya

Israel Olasunkanmi

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University of Ibadan, Nigeria

Ilyas Abdullahi

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​NISLT, Ibadan, Nigeria

Chris Hudson

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Wentworth Institute of Tech, USA​

Tinuola Popoola

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Federal Medical Center  / Automation Bay, Nigeria

StudyCrafter Research Team


Casper Harteveld

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Northeastern University, USA

Yetunde Folajimi

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Wentworth Institute of Technology, USA

Mash Nasri

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Northeastern University, USA

Fey Sonbudak

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Northeastern University, USA

Anna ​Amato 

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 New York university, USA

Camilla Matuk

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New York University, USA

Jingyu ​Sui

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New York University, USA

​Giovanni Troiano 

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Northeastern University, USA

Dejarelle Gaines 

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 New York university, USA

Salem Othman

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Wentworth Institute of Technology, USA

Emmanuel Amaechi

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 New York university, USA

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